Ancient_jumps

Hi, i made a jump map.

Screenshots:

Download:

http://www.megaupload.com/?d=OM4DF9BG

Good luck!

Looks sweet, will download.

Some of the jumps are uber frustrating, like that last one…holy crap.
Have you ever beaten the whole thing in one sitting?

This realy hard jump, since the first level till the end,
you should be omfg pro to complete all this jumps, lol

The hardest one for me is the first one, AHAHAHAHAHAHAAAAAA.

Strafe turn around the corner air control makes me weep like a little girl.

I am fail.

i’m curious how many beta testers u had lol
why are so many looong jumps in this, if i want to learn to jump longer, i go play ptrain… and some skate/bhop levels are so linear, so straight, they leave very little room for lefty righty, require a freakin long initial jump (who told u that a… 11+ ptrain jump is a must for a good skate when even 8 is enough?) and so it’s easy to under/over do em imo; as for last level… u block the visibility of entire path WTF that’s a bad way to try to add replayability to a level :slight_smile:)
i’d comment on MANY levels but by the name of it it’s ur final version?
well ima comment on mapping, just a bit:

  • -textures? the main one is over used and bit annoying here as I can’t tell how big is the ledge im standing on

-sound of water is played when i touch floor from noclip wth and it gets really old really fast (specially since I’m teleported often and fast by floor AND pillars and what not… I miss falling juuust an inch), use some subtle environmental sounds/music also or nothing at all, not even water. so. tired. of. water.
-overall blunt, boring, repetitive and doesn’t give sense of speed and distance

sry if i sound harsh, maybe it’s the frustrating jumps to blame. i don’t see this in a map rotation any time soon without some serious testing, feedback and appropriate changes

q: why didn’t u enter the cu mapping competition?

Just me. But some people are already beat the final version. (http://www.youtube.com/watch?v=xzY1ZMpTlgI)

why are so many looong jumps in this, if i want to learn to jump longer, i go play ptrain… and some skate/bhop levels are so linear, so straight, they leave very little room for lefty righty, require a freakin long initial jump (who told u that a… 11+ ptrain jump is a must for a good skate when even 8 is enough?) and so it’s easy to under/over do em imo; as for last level… u block the visibility of entire path WTF that’s a bad way to try to add replayability to a level > :slight_smile:> )

Long jump require regularity and is that who made the difficulty. How can you have a good strafe with easy jump?
I’m aware my map is far from perfect.


i’d comment on MANY levels but by the name of it it’s ur final version?

If i can improve the map, i’ll do it. So no.

well ima comment on mapping, just a bit:

  • -textures? the main one is over used and bit annoying here as I can’t tell how big is the ledge im standing on

Your pictures doesn’t work.

-sound of water is played when i touch floor from noclip wth and it gets really old really fast (specially since I’m teleported often and fast by floor AND pillars and what not… I miss falling juuust an inch), use some subtle environmental sounds/music also or nothing at all, not even water. so. tired. of. water.

You aren’t the only one to tell me that, i think i delete it. ^^


-overall blunt, boring, repetitive and doesn’t give sense of speed and distance

It’s on purpose to give some difficulty.

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sry if i sound harsh, maybe it’s the frustrating jumps to blame. i don’t see this in a map rotation any time soon without some serious testing, feedback and appropriate changes

It’s your opinion, critics are always good to take.

q: why didn’t u enter the cu mapping competition?

Because i wasn’t aware of it, a friend warned me too late, just made the map for the fun.

Sorry for my bad english. :s

hmpf funny how that pic lived less than 2 days