Nice effort, I can imagine it would be a fun ffa in its current state.
From my initial run about I’d say it would need some weapon / item balancing BUT i aint lpayed it with others yet.
A few things i noticed :
Love the doors but I noticed some odd things such as the nodraw efect to the left of this 1 and a wierd indent to the right.
Looks like the complex brushwork went funny on compile, could fix if bothered by it.
put it somewhere else
In general I found teh lighting to harsh, maybe consider using some spotlights, adjusting the tone, varying the tone within the map.
I also disliked the way teh light sat with these niec light backgrounds you made, I guess coz they are func_detail’d or maybe the texture but they stand out as odd somewhat.
Texture alignment :Z (small point I know )
In general I found a few areas with very low ceilings, preventing some jumps.
These details are great but func_brush em and make never solid (Consider doing the same for teh doorway brushes) Makes life a lot smoother during play.
Apart from that I found teh textures to be a bit drab, shinneyer ones may add to the feel of the map seeing as its kinda non-specific.
Amazing fps, I don’t know how you guys manage it sometimes
Anyway nice map, keep at it