HL2DM:CTF Turret Crash Fix V3 (by gtamike_TSGK) Apr 20, 2011

HL2DM: CTF Turret Server Crash Fix V2 (by gtamike_TSGK)

The old turrets crash the servers so I made my own version for the CTF community to download and use.
There’s lots of new features I added like hard state mod, also the new turrets are 100% remade from scratch.
Also the Turrets are not controlled by NPC AI.

Video - showing new turrets
m_PIrXis5L0
Video - behind the scenes
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Download Links for Turrets and fixed CTF maps
:arrow_right: TSGK Topic: http://forum.tsgk.com/viewtopic.php?t=4699

Have Fun! :sunglasses:

Really nice job man.

Thanks.
First post has been updated!

V2 http://forum.tsgk.com/viewtopic.php?t=4699

Pictures of V2 CTF Turrets

V3 Final and fixed maps are out
http://forum.tsgk.com/viewtopic.php?t=4699

Here’s the Updates

V2




When picking up turrets they can't shoot till you put them down(done)

Teams can't use the hard state mode on other teams turrets (done)

Turret will 100% not move in hard state mode even if gravity gun is used on turret (done)

Other team can't pick up and hold turrets that don't belong to their team (done)

Hard state mode text on how to use it on first drop of turret with gravity gun (done)

Text saying whos turret is whos in sprites (done)

Fixed orange light small bug where it stays on if you turn on hard state before light goes on to show it's ready to use. (done)

Animation on pick up and drop of Turret with gravity gun (done)

Also some other tweaks

V3

HL2DM CTF {FF} Fragfort 27/7 CTF
81.19.219.19:27015

Here’s a quick update list for last version of my HL2DM CTF Turrets (Orange Box Engine)

Turrets no longer are able to shoot through walls (Real time bullets are now used)

Turrets now have a ammo limit, when the ammo is all used up the Turret will explode (no damage to player when explodes)

Turret will stop shooting if it detects someone is behind a wall or object. (This saves ammo) 

How to use hard state mode text will now always show on first gravity gun drop of turret. 

Some other minor tweaks have been made.

In the .VMF file Mappers now just have to move/turn the teleport spawns for where they want the turret to be/aim on map start.

Ammo Limit Information


MAP: hl2dm_ctf_turrets_x4_ob <-----
For this map it’s 24 kills each turret, so total 48 kills for the 2 turrets is the max kill limit for each team.

If the player has 100hp and 100 suit
Rebel Turret Max Kills = 24
Rebel Turret Max Kills = 24
Total by Turrets = 48 kills

If the player has 100hp and 100 suit
Combine Turret Max Kills = 24
Combine Turret Max Kills = 24
Total by Turrets = 48 kills


Total Of 4 Turrets = 96 kills


MAP: hl2dm_ctf_turrets_x8_ob <-----
For this map it’s 12 kills each turret, so total 48 kills for the 4 turrets is the max kill limit for each team.

If the player has 100hp and 100 suit
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Total by Turrets = 48 kills

If the player has 100hp and 100 suit
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Total by Turrets = 48 kills


Total Of 8 Turrets = 96 kills


gtamike_TSGK
http://www.gtamikes-maps.piczo.com


P.S. if your not a mapper you can still load the TEST map .BSP ingame to look and try :smiley:

V3 DOWNLOAD
http://forum.tsgk.com/viewtopic.php?t=4699