Holy fuck. THE ONLY REASON THAT PEOPLE AREN’T PLAYING THE MOD IS BECAUSE THEY ARE TOO LAZY TO GET THEIR MAPS AND CONFIGS WORKING. “Wahhhh i need 2 dl maps omg. also my cfg borken!!! Im gonna keep playing this absolutely terrible excuse for an updated version of hl2dm cause i’m too much of a lazy fucking idiot”.
It took me around 10 minutes or less to configure my maps folders by linking them (this is insanely easy to do), get a custom crosshair, and get the game configured to the point where it performs better than any version of hl2dm ever has for me.
Factually, HL2DM:OB is far superior in every single way than the update and also AG2’s vanilla hl2dm mode. If you think AG2’s hl2dm mode is completely accurate, you might not have eyes. Or hands. I’m not bashing AG2, I’m just saying it’s only good for the pro-mode.
If you have windows vista or windows 7, all you need to do is open command prompt in administrator mode, delete your hl2dmOB maps folder (except save dm_lockdown and dm_overwatch, because sub-zero updated them without renaming and you’ll have missing map errors) and type this
mklink /D “C:\Program Files\Steam\steamapps\SourceMods\hl2dmob\maps” “C:\Program Files\Steam\steamapps\YOURSTEAMNAME\half-life 2 deathmatch\hl2mp\maps”
and hit enter. That’s literally all you need to do. The first filepath is the one that is created upon hitting enter. This is why you deleted your hl2dmOB maps folder. This will save you from EVER having to download any maps that you previously had in hl2dm. They will automatically work on all servers in hl2dmob.
Fact: The hitreg in HL2DM:OB is 99.9% as accurate as the recent updates. (I find it to be more accurate, because it allows for 100 / 100 /100000)
Fact: There are more models to play as
Fact: Movement is actually marginally smoother than it was ever before.
Fact: VALVE WILL NOTICE WHEN A GOOD CHUNK OF IT’S PLAYERBASE STOPS PLAYING IN FAVOR OF A MOD THAT IS BETTER IN EVERY WAY.
It’s making me rage so hard to see all these stubborn people continuing to play HL2DM. It is NOT a good update. More bugs exist than there were in the first place, and they could not have more blatantly disregarded all of the things we ever suggested to them. All the things that occured in the update were just natural effects of moving to the OB engine.