First of all: thanks Valar, I’m now officially a Mapper My map compiled successfully in 12 secs on the first try!
So, here’s my comments on some minor things I think could be improved on in the tutorial:
I couldn’t see the Map options “Snap to grid” and such until I created a new project.
My view had different zoom level. Took me a while to figure out you could use scroll wheel to change it.
I had to go look up how to navigate the 3D window. Initially, my view there was empty.
While holding down mouse 1, press Shift and drag our block a bit to the side and leave the MOUSE FINGER to complete the cloning. Leaving the Shift finger first will simply be relocating the block.
This confused me until I realized you by “leave” mean “take away”. I interpreted it as “leave the finger on the button”. You might want to use the word “lift” instead.
Do you have an easy way of finding, say, the 1728 height mark? I had to start Calculator and divide by 64 and count squares…
Using the Clipping Tool, you’re referring to what sounds like prior usage of this when you say “remember how?”. I can’t find it and had to go hunting for info on the net to learn that you could click the tool button repeatedly to change the way it works.
Now, when I apply the plaster/plasterwall034c, the texture is rotated 90 degrees and I can’t understand why. If I rotate it 90 degrees manually, I get two inverted parts of the texture, or both together but upside down…
When moving the env_cubemap you’re talking along the Z axis only, right? And when applying the texture to the jump pad you accidentally typed Ctrl+A when it should be Shift+A.
Well, other than that I had no problems really. Just the right level for a beginner like me, skipping things I don’t need to know about yet!