sv_airaccelerate 70000 (this is what is set in a server I know, read below. May not be needed such amount, I dunno)
Everyone (except in those noobish servers with 300 grav or less) plays with everything defauls except gravity. In my honest opinion, it makes up for a sitting ducks shoot out, in which aim has, most often than not, the final word. Everytime you spawn on the top, if you don’t quickly kill whoever is pointing at you while you’re going down, you often end up dead. And if you kill someone, chances are he’ll spawn and nade you faster than you can gather health. And when he nades you, you often aren’t agile enough to dodge it enough.
Honestly, I don’t indulge settings like the old EYE|BLOODYENGLAND server had (some of you may have known it), cuz they were super-mega-fast. I actualy liked EYE settings, but I admit it was a bit extreme. But these settings, well I think they are pretty adequate for the size of the maps. Even for smaller killboxes. I used to play with those settings a lot in a friend’s server and I always thought that that was way cool. And I’m asking this question because I believe most ppl know that such changes in the gameplay can be done, but hardly anyone does them.
Being able to not feel like a snail while going around the box, having the ability (or agility) to wonder around dodging ppls shots, not being held in the air for eternity after jumping by mistake or by a failed strafe jump, reaching 650 speed in a good bhop situation, gathering health and ammo or weapons quickly like if playing dm, were all reasons for me to always think that was how killboxes should be played.
But even in leagues ppl play the sitting ducks game. What the eff… (that’s the reason I didnt go into killbox leagues when I used to play them a lot)
If you’re interested in trying out these settings without having to change a server yourselves, here’s the server’s IP:
188.8.131.52:27035 - killbox fun server