[Wiki] List of maps

hello everyone,
since there is a thread about active clans in the wiki I thought starting a thread for the map list:

http://www.hl2dm-university.com/wiki/index.php?title=List_of_Maps

I like the idea collecting detailed information about the maps, think this will help newcomers and also people who never played map xy yet.
Now I’m not informed how this wiki works, can everyone edit the wiki pages or is it ristricted to the administrators?

at the discussion page I saw a kind of template (by Pig Popper) what information are needed:

  1. Map name:

  2. Map size:

  3. Author:

  4. Brief description:

  5. Pictures :

Thumbnails only?
Minimum of 4 Pictures;
pictures without hud infomation

  • “cl_drawhud 0”
  • “crosshair 0”
  • “impulse 200”
  1. Download location:

  2. Relevant website/link:

maybe we can use this thread, where everyone who wants can pickup a map and collect the needed stuff? so the administrators can paste it to the wiki.
or how was it planned?

I would like to do this for some maps. furthermore some time ago I made some overviews for the new members in the clan, so they can learn how we call the single mapareas:

http://home.arcor.de/swot2k/dm_lockdown_ov_final.jpg
http://home.arcor.de/swot2k/dm_overwatch_ov.jpg

of course the areas should be translated to english first :slight_smile: (I still have the PSDs)

hopefully I did not scrumble up any planning with this thread.

very good :slight_smile:

I would take lockdown and overwatch for beginning.

ok, good to know, I’ll upload the images on our clanserver or on my own webspace.
yeah, we should have a standard size for images. 1024x768 is fine, I got a 16:10 monitor, so I have to crop the images a bit but this shouldn’t be a problem since there is no hud / weaponmodel on the screen.

To sign you up to edit the wiki I just need the email address you wish to receive the temp password at. Email me at siteadmin@hl2dm-university.com is best.

To determine what information to include, lets make a consistent template here.

Send you a PM, WT.

Grape: Yes, this template looks promising.
What do you exactly mean with “type” in that info box?

Added you swot, check your mail.

Ah, I see.

Thanks WT, works fine.
Started taking some screens for dm_lockdown http://www.hl2dm-university.com/wiki/index.php?title=Dm_lockdown
I thought about that info box, maybe add stuff like

  • mapsize (megabytes)
  • maybe “playercount range” fitting the map best?
  • does the map has team based spawnpoints?
  • a chart which weapons are included
  • secrets

there is so much, It’s hard to decide for myself what kind of information are important and which not - please dicuss :wink:

WTF is koth?

One of my assignments for one of my classes is to edit a Wiki page. WT I’d like to be a part of this and Swot, if you don’t mind I’d like to do one of your maps, Lost Arena, Biohazard or Biohazard cal…or any other map you’ve done. Hope this is ok, Swot just send me a pm with your opinion. :sunglasses:

Send an email to siteadmin@hl2dm-univeristy.com or PM me the address you want the temp password to go to.

It’s a wiki, you can edit anything you want. If someone thinks you got something wrong, they can fix it.

Ditto

cyber_clash: check your PMs.

Grape: lol, I did not understand that this infobox is a template so I wondered how to change its content but now I got it :slight_smile:
I added size and number of players for lockdown.

I try to write some texts for the description etc but I have to say that my english is not perfect so someone possibly have to correct it.

@ Grape: most stock maps are best described as “Control” maps as they usualy have a control area. KOTH is also a contol map for that matter however the term “Control” is a more comprehensive one. moreover, KOTH is usualy associated with fast paced arenas that are less laiden with details, are much more opened and the KOTH element is more or less the main feature …


IMO it might be best to leave out stuff like what weapons are being used in the map, if and how many team spawn points or spawn points at all for that matter. i don’t see how that helps understanding anything about a map. i suggest we do this:

  • Map name: (Example : dm_lockdown)

  • Map size: (Example : 11.1MB)

  • Author: (Example : VALVe)

  • Theme: (Example : Prison/Night)

  • Description: - (example: a “control” map consisting of two main areas and interconnecting rooms. ). (also, can be added here : preferred grav: 600 default)

  • Screens - … . . bla bla

  • Download URL: in this case…stock map

  • Website: bla bla bla


moreover, here is a list of map styles…everyone, feel free to add, edit, discuss:

  1. Control
  2. King Of The Hill
  3. Killbox
  4. Arena
  5. Puzzle
  6. Co-op

.
.
.

I suggest everyone that is reviewing maps for this wiki post which map(s) they are doing so others dont duplicate the effort.

Ill PM you WT and if I get some time Ill help out with this and do a few maps here and there.

wow, I had no idea lockdown only had 9 spawns until today. Which is another reason why I can appreciate the lockdown_r3 version with the 5 extra spawn points.

King_air, for instance, is a “koth”. King sounds so much better though.

[quote="[EYE] Valar"]
@ Grape: most stock maps are best described as “Control” maps as they usualy have a control area. KOTH is also a contol map for that matter however the term “Control” is a more comprehensive one. moreover, KOTH is usualy associated with fast paced arenas that are less laiden with details, are much more opened and the KOTH element is more or less the main feature …


IMO it might be best to leave out stuff like what weapons are being used in the map, if and how many team spawn points or spawn points at all for that matter. i don’t see how that helps understanding anything about a map. i suggest we do this:

  • Map name: (Example : dm_lockdown)

  • Map size: (Example : 11.1MB)

  • Author: (Example : VALVe)

  • Theme: (Example : Prison/Night)

  • Description: - (example: a “control” map consisting of two main areas and interconnecting rooms. ). (also, can be added here : preferred grav: 600 default)

  • Screens - … . . bla bla

  • Download URL: in this case…stock map

  • Website: bla bla bla


moreover, here is a list of map styles…everyone, feel free to add, edit, discuss:

  1. Control
  2. King Of The Hill
  3. Killbox
  4. Arena
  5. Puzzle
  6. Co-op
    [/quote]

Since team play is what I’ve been dissecting lately, I’ve naturally considered maps from this point of view. Maybe you’d want to mention if the map is mainly team play and/or ffa oriented.
In the above template I think Theme could be a subsection of Description rather. Maybe extend to something like this, building on both yours and Swot’s examples:

  • In info box:
    Name
    Author
    Release date
    Size (MB)
    Type
    Number of players

Brief description followed by Contents
Detailed description

  • Theme: custom textures?
    Size: (ties in with No. of players)
    Performance: How taxing is the map for the computer? Is HDR used?
    Flow: a map in which you can move around quickly between key areas has a high flow, whereas a map cluttered with debris, narrow passages, ladders,etc. while lacking interconnecting passages and teleports lacks in flow.
    Weapons, items and props:
    Spawn points: Number, Team based?
    Secrets:
    For team play only
    Balance: by a balanced map I do not mean one that is symmetric in design, but one where weapon and item placement promotes a balance between technical and tactical skills.
    Control index: ranging from 1-5, this is a value that reflects how readily a map have something both worth and possible to control. In one end of the extreme you will find maps that end up in a campfest, like dm_powerhouse (index value 5), while the opposite is nonstop action with little to no thought involved such as a typical killbox (index value 1). However, for our purposes, a better example of a low value would be dm_lostvillage if played without the rpg (index value 2). In general, for any map, the control index will increase with the number of players, since fewer resources per player means greater potential for successful control.
    Strategy and tactics I think we should consider that any tactical guide to a specific map could be considered part of the official curriculum here at HL2DMU. And I think the wiki is a perfect place for this, possibly with links under Stage 4 on the curriculum page if the guide in question is approved in some kind of review process. I don’t see why we couldn’t have several guides for the same map, officially approved or not, by different authors.
    You have to take into consideration, also, that tactics are somewhat dependent on number of players and ff on/off.
    Here you could also describe the map further:
  • Control points: these are built around items of high value, e.g. the rpg platform on dm_powerhouse or the items under the stairs on dm_lockdown (2 smg nades, 2 health packs, 1 orb & 1 shotgun). Could even be an area with an unusually high concentration of spawn points.
    Choke points: points of a map which you almost certainly have to pass in order to get to another area, especially important if that area contains a control point.
    Crossroads: areas which can be accessed from three or more paths, making anyone there unusually susceptible to crossfire.
    Tips & tricks Like xbow and orb bounces or special jumps.
    Bugs & exploits E.g. charging from under the supercharger on lockdown
    Gallery Including an overview with suggested place names?
    Download URL
    External links

I like this idea. As a community we can all debate what the names should be, then someone can make the screen.

Maybe the best solution to this would be an overview map with letters for the place names. Then there could even be a table reflecting, e.g., differing names between Europe and North America, or maybe different clans. In either case, the map overview could be made and put up now.

Imagine an overview of lockdown with the letters A, B, C, D, …

Area\Origin HL2DMU     European   N Am        
A           mag1       mag1       rpg mag
B           rpg        fan room   rpg
C           mag2       mag2       center mag
D           main       main       center

purely fictional example names :smiley:

A nice idea, but probably a bit too much info and confusing for those trying to learn the map.

Maybe we could use it for the discussions? Like, if there are competing suggestions.